kajarainbow: (Default)
kajarainbow ([personal profile] kajarainbow) wrote2018-01-29 09:24 pm

Interest Check for Apocalypse World game

I fully plan on running the game that inspired countless variants, Apocalypse World! Now, the thing is that Apocalypse World functions better with some player colloboration on the setting, so instead of pitching a single setting concept, I'm gonna list a few ideas to give examples of what could be done and also a basic rundown of what the system is all about.

In essence, Apocalypse World is a game about trying to make do with what you have and maybe further your agendas, whether that's to tear things down, form a religion, become rich, or even make the world a better place. Scarcity is core to the game's concept. Violence is dangerous to both sides but sometimes hard to avoid. Lots of people pursue their own sometimes ill-considered agendas. And yet... there's hope that you can achieve your goals.

I've heard the game compared to a post apocalyptic television drama series, and really that's what it feels most like.

Some possible setting ideas:
* A flooded world where everyone gets around by boat and lives on small islands and floating rafts.
* A massive city that is all the characters know, broken but full of valuable resources and strange menaces.
* An underworld where light is in short supply and fights take place in the dark.
* The jungle consumes everything, and life is a constant effort to keep it from overrunning civilization.
* A shattered planet with the scattered remains inhabited by water-powered robots. (Yes, this is a riff on the Steambot games.)
* And so on!

Now, I won't be running this for a while, so I won't be asking for your time availability. Instead this is more of a check to see who's interested for when I do start this game up. Just comment with the following:

* Name and plurk
* Favorite setting concept (it can be one of the listed or one of your own devising)

When I'm closer to ready to run this, I'll open formal recruiting, pick players based on availability, and then get everyone together to decide the game setting and come up with concepts.

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