kajarainbow (
kajarainbow) wrote2009-06-09 10:14 pm
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Gaming itches...
I just quit my Tuesday gaming group. The basic premise was that there would be several GMs all rotating active duty and running a different game every day. However, lately I had just one player sustaining constant interest in the settings and such I liked to make. One single constant, dependable player who would come week after week and play anything I ran, without complaining about not liking it.
It doesn't help that the player who created precisely the kind of character I wanted to see for one of my games (an eerie floating telepathically speaking god of forgotten things with bound limbs) had already left. I enjoyed some of their characters probably the most in the games we played in this group.
So now I want to do something. For an example, take Chant. Chant's a setting that's been in my mind for a while. It exists in a very uncertain way, built upon the walls of a seemingly infinite chasm formed within the mind of a now dead boy. Any minute, it could vanquish, and indeed, there're some working to keep it from doing so. For it's home to an assortment of squatters often too odd and misfit to fit elsewhere. It's got some fairly good interdimensional connections, making it useful for trade, but in terms of residence, it's pretty much undesirable. It's like sitting your city upon a volcano everyone knows might erupt any day, even if it's in prime trading position. So, lots of assorted transisent traders, but the permanent residents tend to be those with little to lose or who simply don't find reality itself disappearing underneath them a major problem.
Architecture was both highly vertical and subterranean--basically cliff dwellings with colorful building fronts stacked and stacked upon each other with long continuous stretches of balconies essentially forming the 'sidewalks' of the city, while the gap between the two facing (seemingly) endless walls were the street. Primary transportation methods: flight, walking, and elevators as well as trolleys gliding along some of the railings. Construction highly irregular due to no central planning.
In terms of technologies/magic, it was a mishmash of influences from multiple dimensions as well as some people who just can do weird stuff.
Two example NPCs for the game I ran, of native Chantians:
A plain brown-haired woman, in a brown suit, with brown glasses, with an inky black oozing hole in the palm of her hand.
A giant fangy frog-like creature named Crunchie-Susie, with an obsession for making pretty robots. As in white roundish shelled ones with lots of pink or purple decorative touches (curls and swirls and such).
Probably the single most cool PC from the game I ran was that god of forgotten things. Pretty much exactly the kind of thing I wanted to see.
Her description: "V'alei is a young girl, floating in the air, legs, arms, entire body, bound together by strong silver and black binds leaving no skin below her neck visible...the bonds are mystical in nature, leaving her unable to open
or even move her limbs. That which is not bound appears to be a leather-black-silver outfit, alternating patterns all over. The binds appear to lack any opening, leaving the question of how she gets out of it. Her skin, that which is showing, is pale with dark black tattoo-markings on it. Her face is young, innocent, cute¬Ö.ears long and pointed back, deep obsidian orbs rest in her head, silver pupils shining out."
One of her primary powers was to know anything that's been completely forgotten. Very excellent for archaeological purposes, heh.
So. Now that I've quit this Tuesday group (they were friends or friends of friends, but apparently not exactly with common interests in subject matters for gaming), I've been thinking of maybe running something to take its place. Something set in Chant, possibly. I'm also generally interested in any particularly fun games that others might be running.
Yes, I am looking for players. Probably real-time online (i.e. chats or another such mechanism), though if there's enough demand for play-by-post I will consider it.
It doesn't help that the player who created precisely the kind of character I wanted to see for one of my games (an eerie floating telepathically speaking god of forgotten things with bound limbs) had already left. I enjoyed some of their characters probably the most in the games we played in this group.
So now I want to do something. For an example, take Chant. Chant's a setting that's been in my mind for a while. It exists in a very uncertain way, built upon the walls of a seemingly infinite chasm formed within the mind of a now dead boy. Any minute, it could vanquish, and indeed, there're some working to keep it from doing so. For it's home to an assortment of squatters often too odd and misfit to fit elsewhere. It's got some fairly good interdimensional connections, making it useful for trade, but in terms of residence, it's pretty much undesirable. It's like sitting your city upon a volcano everyone knows might erupt any day, even if it's in prime trading position. So, lots of assorted transisent traders, but the permanent residents tend to be those with little to lose or who simply don't find reality itself disappearing underneath them a major problem.
Architecture was both highly vertical and subterranean--basically cliff dwellings with colorful building fronts stacked and stacked upon each other with long continuous stretches of balconies essentially forming the 'sidewalks' of the city, while the gap between the two facing (seemingly) endless walls were the street. Primary transportation methods: flight, walking, and elevators as well as trolleys gliding along some of the railings. Construction highly irregular due to no central planning.
In terms of technologies/magic, it was a mishmash of influences from multiple dimensions as well as some people who just can do weird stuff.
Two example NPCs for the game I ran, of native Chantians:
A plain brown-haired woman, in a brown suit, with brown glasses, with an inky black oozing hole in the palm of her hand.
A giant fangy frog-like creature named Crunchie-Susie, with an obsession for making pretty robots. As in white roundish shelled ones with lots of pink or purple decorative touches (curls and swirls and such).
Probably the single most cool PC from the game I ran was that god of forgotten things. Pretty much exactly the kind of thing I wanted to see.
Her description: "V'alei is a young girl, floating in the air, legs, arms, entire body, bound together by strong silver and black binds leaving no skin below her neck visible...the bonds are mystical in nature, leaving her unable to open
or even move her limbs. That which is not bound appears to be a leather-black-silver outfit, alternating patterns all over. The binds appear to lack any opening, leaving the question of how she gets out of it. Her skin, that which is showing, is pale with dark black tattoo-markings on it. Her face is young, innocent, cute¬Ö.ears long and pointed back, deep obsidian orbs rest in her head, silver pupils shining out."
One of her primary powers was to know anything that's been completely forgotten. Very excellent for archaeological purposes, heh.
So. Now that I've quit this Tuesday group (they were friends or friends of friends, but apparently not exactly with common interests in subject matters for gaming), I've been thinking of maybe running something to take its place. Something set in Chant, possibly. I'm also generally interested in any particularly fun games that others might be running.
Yes, I am looking for players. Probably real-time online (i.e. chats or another such mechanism), though if there's enough demand for play-by-post I will consider it.
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Just...wow.
You really seem to possess a powerful knack for creativity(Even acknowledging that the player character you described was that of another player's).
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I think I understand what you mean, though. To many thoughts going on at once, so it's extremely difficult to filter through them.
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In regards to the goddess, I wonder if she would still know something after she told it to somebody else?
That Chant setting sounds fantastic, and so do your NPCs. Of course, I've always liked your stuff. It sounds like you didn't make up the Chant setting yourself though; where did it come from? I've never heard of it before.
I might be interested in joining in, if you'd be interested in having me, but if you're talking Play by Post I've never actually done an RP that way before.
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About the goddess knowing something after she told it to others... interesting question indeed. My guess is it would become a regular memory, subject to being forgotten or altered just like normal memories, instead of magically perfect knowledge.
I made up the Chant setting myself. Where did you get the impression it came from elsewhere? Though I'm sure it has inspiration from elsewhere. Planescape's Sigil for example, though it's fairly different in its own regards (Chant has no figure analogous to the Lady of Pain). And the general idea of a 'multidimensional nexus city' is a pretty old one in fiction. Hell, it's just a logical extension of real-world trading nexuses into multiple dimensions.
I should clarify that I'm looking for real-time. I never do well at Play by Post. Though I might consider it if people end up with too many time pressures to participate otherwise.
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The way you refered to Chant made it sound external and commercial, like something you aquired rather than something you created. It's purely my misunderstanding, though.
Chant's location inside the mind of a child that is also a physical space puts it far and above Sigil in terms of sheer awesome.
A second clarification would be, are you looking for real time players IRL or real time players for online chat sessions? If I could visit you irl (and you'd let me) I probably already would have. ^.^
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Online real-time. Yet another clarification I need to add.
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